Thursday, November 17, 2011
By all accounts, Everquest for the Mac was a failure. Released in 2003 and originally planned to expand into multiple servers, the gamed ended up serving only a small population on a single server (Al`Kabor). Oddly enough, though, this one, unique Everquest server has remained up and running ever since, serving a small but fiercely loyal Macintosh fan base. Meanwhile, the PC version of Everquest (which was always incompatible with the Mac version) has received multiple expansions and a completely rewritten client.
The Mac client, originally written for Mac OS 8 and the PPC processor, received only one update early in its life. It continued to run, however, on Mac OS X, and, later, on intel processor, thanks to the Carbon and Rosette compatibility environments provided by Apple. That is, it ran fine until Rosette was discontinued in the latest version of Mac OS.
Finally, eight years after it's release, Everquest on the Mac no longer ran on new Macintosh computers. It seemed that the game was doomed.
But then something very odd happened. Someone high up at Sony Online Entertainment decided the game was worth saving, despite its tiny player base. So, after eight years of neglect, a new port was approved. In a era when online games collapse and fail in an eye blink, one odd, strange, and somewhat exclusive online game manages to hold on to life.